. Asia Ability creates virtual solution for remote team-building | Meetings & Conventions Asia

Asia Ability creates virtual solution for remote team-building

Over the course of the pandemic, the company has delivered virtual team-building for client groups ranging from 8 to 180 delegates

The virtual team-building game addresses the real-world challenges of working in remote teams by getting participants to solve puzzles by communicating through video conferencing.
The virtual team-building game addresses the real-world challenges of working in remote teams by getting participants to solve puzzles by communicating through video conferencing.

Due to the travel restrictions and lockdown imposed by countries in varying degrees over the past months, much of the world has had to quickly adapt to a new remote work-from-home arrangement, which has seen meetings, conferences and team-building events cancelled or postponed.

To enable corporate clients to continuously engage with their colleagues and employees, Asia Ability, a founding member of the Catalyst Global team-building network, has made adaptations to its popular team-building events such that they are suitable for a remote audience.

“As team members settled into a new norm of remote working over the last few months, some clients have recognised both the need for and the powerful impact of high-quality, engaging team-building activities, albeit conducted via a Zoom or Webex video call. By integrating innovative technology, team members can still collaborate, communicate, compete and importantly enjoy a shared experience,” said David Powell, managing director of Asia Ability.

Powell added that during the course of the pandemic, the company has managed to deliver remote team-building for a range of clients for groups from 8 to 180 delegates in sessions that range from 30 minutes to three hours.

One of its most popular events has been an adaptation of its award-winning virtual reality programme “The Infinite Loop”, which can be played remotely.

How the game works
The online-version of “The Infinite Loop” splits participants into teams of four members, who have to log in to a virtual world from their own computers and collaborate in a breakout group over video conferencing.

Players have to communicate to solve puzzles and overcome virtual challenges within a stipulated timeframe, in order to complete their “rescue mission” for saving a boy imprisoned in a spaceship.

Using online video conferencing, the sessions are conducted by expert facilitators who carefully structure the review sessions to ensure that key learnings directly translate to the delegates’ work teams, explained Powell.

The game is said to help teams understand more about each other, how they can work more efficiently together, and acts as “a powerful tool for debriefing on complex issues affecting modern businesses working with remote teams”, as described by Asia Ability on its website.

Asked how he believes team-building will look like in future, Powell said that there is “no doubt” that there will continue to be a long-term demand for virtual team-building.

“The current pandemic means innovations in the field are happening with lightning speed and will continue long after lockdown is over – to serve and support teams working in global, virtual or remote work environments who may also be less inclined to travel for meetings and conferences with their counterparts… That said, there will be a growth in hybrid events where part of a larger regional team meets in person with appropriate standard operating procedures in place for meetings, networking and team-building,” he remarked.       

Visit https://www.asiaability.com/teambuilding-events/team-building/the-infinite-loop-online for more information about the team-building activity.